ML/AIWork

Founding Senior Technical Artist (AI-Native Asset Pipelines)

Hyperia Labs · Remote · Vancouver

Job description

Founding Senior Technical Artist (AI-Native Asset Pipelines)

Position Type: Part-Time / Casual / Freelance Contract (10–15 hours/week, fully remote)

Compensation: Ground-Floor Equity (1.0%–2.0%) + Guaranteed Funding Success Fee ($15,000 - $25,000 CAD)

Important Note: This is a pre-seed, equity-first founding role with a guaranteed cash success fee paid out immediately upon closing our initial seed round. Because there is no upfront salary prior to funding, this position is structured as a part-time, highly flexible freelance contract so you can easily maintain your existing employment, freelance client base, or severance timelines.

Our Vision

The AAA video game business model is hitting an existential wall. Development costs have soared 90% since 2017, portfolios are being whittled down by extreme risk-aversion, and massive layoffs have left thousands of senior creators looking for a better way to build. Meanwhile, monolithic platforms are attempting to pivot toward photorealism using cloud-intensive upscaling "filters" that compromise world consistency and introduce unsustainable edge-compute costs.

We are an anonymous, pre-seed startup founded by an industry studio Finance/FP&A veteran. We are building an AI-native creation platform designed to capture the adult demographic (Men 18–34) by "right-sizing" high-fidelity development. Instead of upscaling low-poly blocks, our platform utilizes AI to generate native, deterministic high-fidelity geometry locally on mid-spec PC hardware. We are seeking a founding technical artist to help us deliver a killer creation prototype for our upcoming seed funding round.

The Mission

You will design and own the visual pipeline for our initial creation vertical slice. Working asynchronously on a flexible schedule, your primary goal is to prove that a single technical artist, equipped with our AI-integrated editor, can construct a photorealistic world in hours rather than months.

Core Responsibilities

  • AI Integration & Tooling: Wrap and integrate generative text-to-3D and world-building APIs (such as NVIDIA Cosmos or Google Vertex AI) directly into an open-source engine environment (Godot 4.x framework).
  • Deterministic Visual Pipelines: Establish a native PBR material and high-poly mesh pipeline that ensures strict World Consistency across multiplayer sessions—ensuring all players see exactly the same geometric reality without upscaling hallucinations.
  • The MVP Showcase: Build a high-fidelity "Cyberpunk Sky-Lounge" asset set to serve as the visual benchmark for our proof-of-concept playable slice.

Requirements

  • 5+ years of professional experience as a Technical Artist in PC/Console development (AAA background preferred).
  • Deep proficiency in Python (for standalone tool development) and node-based shader architecture.
  • Hands-on experience or profound curiosity regarding neural graphics rendering, real-time upscaling protocols, and 3D AI pipelines (Meshy, Anitya, or similar).
  • Based in Vancouver/BC for future collaboration.

The Founding Milestone Agreement

  • Ground-Floor Equity: 1.0% to 2.0% equity stake vesting over a standard founder timeline.
  • Deferred Cash Success Fee: $15,000 - $25,000 CAD (based on experience) written into your contract, triggered and paid out immediately upon the successful close of our initial Seed Funding round.
  • Leadership Track: Founding contractors will hold the first right of refusal for full-time "Head of Department" roles once the company is capitalized.

Pay: $100.00-$140.00 per hour

Benefits:

  • Profit sharing
  • Stock options
  • Work from home

Work Location: Remote

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